Latest News Posts

Thu May 14 16:47:59 2020

Seasonal league changes

Welcome to our new friends who are joining us in the League of Evil Administrators

Before we discuss any of the changes we are making to this season, we would like to welcome some new league administrators to our ever-expanding team. Quick side note, we are still looking for more Asia region league administrators to fill out our team, if this position tickles your fancy, please give our application a look. Without anymore delay, we would like to officially welcome both omni and bird as new probationary league administrators. We have adopted a probationary system publicly due to some past administrative mishaps; this period will last for 6 months on which they will become full league administrators. However please do not let this fool you, they have full administrative abilities, and as such deserve the full respect you would give any other staff member.

Map Pool changes, additions and... Ashville?

Coming into this season, we put a focus on the map feedback provided through our poll. We have heard your opinions on 5CP as a gamemode in Highlander, so we want to try one more thing. For this season we will be replacing Vanguard with Gullywash, a popular map played in European Highlander. We have evaluated our map pool from the previous season, taking into consideration the feedback regarding every map in the pool and have changed our stance on Coalplant / Ashville. While Coalplant is typically favoured by European players over its sister map Ashville, with the release of RC2A for Ashville (the “Spring Refresh”) we have decided to move back to this new version of Ashville as it offers a more complete experience featuring numerous bug fixes, gameplay changes and a new design. Our complete map pool and weekly map schedule for Season 6 can be seen at the bottom of this page.

TF2 Competitive Fixes

While we have previously discussed the TF2 Comp Fixes plugin made by twiikuu, we are amending those listed changes to fall into line with what ozfortress has chosen to run, this is to promote consistency in competitive play within our region. Our list of “fixes” can be seen below:

sm_fix_sticky_delay 1 (this is just a straight bug fix)
sm_fix_slope_bug 1 (this also is just a bug fix, a much sought after one)
sm_rest_in_peace_rick_may 255 (will hide the Rick May tributes and make them have no collisions)

Roster limits, again, are being changed (but I promise, you'll like this change)

Another point of contention in the past has been our roster limit. For some history, we initially started out with 17 as the maximum number of players allowed on a single roster in Highlander, however coming into Season 4 we had discussed changing the overall roster limit to 15. Ever since, we have been adamant on our 15-player limit. This was to try promoting less inactivity from substitute players overall, especially on higher up teams along with trying to promote more teams (again mainly focused at the top end). This is perhaps one of the most contended points we have had thus far (other than cp_vanguard which will not return, do not worry), but for this season it is something we plan to change. Our original worry with reverting this change was not that we were not willing to change the roster limit but that it was a very particular vocal small minority initially. As the seasons have gone on, we have seen a more even split regarding roster limit in terms of where the votes are coming from. It is with this knowledge that we will be reverting the roster limit change, bringing the maximum number of players allowed on a Highlander active roster to 17 players once again.

We are working towards clearing up inconsistencies in our ruleset

With that last point we can probably just drop the mic, since most people are most likely here for that, but we have another focus you should know about. With the aim of future seasons being a refinement on our existing ruleset, we will be ensuring that our ruleset is explained and documented in a more thorough and concise way, avoiding any further vagueness or confusion.

Where does this leave Asia?

Please note that all of the changes mentioned above in this post are also retroactively applied to the upcoming season of Asia Highlander Season 5, however we have further documentation coming for it specifically which will cover some key grievances expressed by you; improved administration / more league administrators, more regional server providers through potential third party organizations, as well as better guides and tools for transitioning from other leagues or formats, or if you are new. Please keep in mind these changes will be made over time, but we are excited for what the future of all our supported regions holds.

Helpful Links (click on them)

Map Schedule | Key Dates | Match Casting | Whitelist | Competitive Rules | Community Rules
Transfers | Player Pool vs Active Rosters | Roster Lock
Server Guide | Staff List

Fri May 8 22:35:41 2020

AU/NZ Highlander Season 6 signups now open!

Wed Apr 29 19:54:26 2020

Upcoming season changes, key dates & season poll

It's been a while since we've posted here, as these days we use Discord more for news or updates, just a casual plug. Coming into this upcoming season, we wanted to make a range of changes before the poll was released, then make further changes using the data given to us by you in the poll. We've put a list of these changes below, and want to keep this post as brief as possible but give you all of the info you need. Signups will open on the 8th of May, you can find the rest of the key dates in the link at the bottom of this post.

  • Playoffs finally shifted to Page Playoffs from Double Elimination.
  • Entire season now runs 10 weeks regardless, Top 4 team playoffs enforced.
  • If we get 12 or more teams, we will split the divisions as a test, however a permanent switch will require more teams.
  • For this season, we will be using the "Fix for Sticky Delay" from the TF2 Comp Fixes plugin by twiikuu. We are going only with this fix as we believe this is the only issue that truly can be summed up to be just a bug, not a possible design decision by Valve.

This seasonal poll puts a heavier focus on each map because we want to know what you would like to see. Have a map suggestion? You can put it in there! A link to the poll can be found below.

Seasonal Poll (April 2020)

Helpful Links

Key Dates | Match Casting | Whitelist | Competitive Rules | Community Rules
Transfers | Player Pool vs Active Rosters | Roster Lock
Server Guide | Staff List

Fri Apr 17 15:19:01 2020

Respawn Ban: GodLikePotato

League Ban

GodLikePotato STEAM_0:0:70063039

The user above was found to be using game-altering third party clients to gain an unfair advantage, and in the spirit of upholding standards upon our league and its players, we will be banning this user for a period of 2 years, after which their ban will be reviewed. This ban covers League Participation only, with no other effect on their access to other Respawn League services.

Should ANY teams in Respawn be found housing this player, the team will be permanently removed from our competitions and all members involved will face severe penalties. Avoiding our Bans system is something we do not encourage, as you can see above.

Mon Feb 10 18:31:13 2020

Our 2020 staff lineup, rule changes, infraction changes and Asia signups for Highlander!


Coming into our fifth ever season along with 2020, there are a few changes, additions and news everyone should be aware about. First, we would like to formally welcome our new staff members in a more official capacity. We will be welcoming Sedna as Clari-tea’s partner in crime for the Asia region, along with our new Discord moderators, Aria, bird and Rias! We would also like to formally welcome (it’s a bit late but oh well) Max as a League Administrator for AU/NZ, along with inc and ohai as our Pug Administrators. Our Staff for 2020 are as follows:

Head Administrator


League Administrators AU/NZ


League Administrators AS


Tournament Administrators


Pug Administrators


Discord Moderators


Now that all the introductions are over, it’s time to talk about some of the new changes & additions.

With each and every season we look to make improvements within our league that typically have a focus of improving competition at the top level, while finding ways to better introduce newer players not only to our game modes but to the game as a whole. We have the privilege of our AU community being a fairly small but tight-knit community, with this also brings challenges when trying to institute changes to a majority, especially when we only hear from a vocal minority. Going into this season, the roster limit will remain at 15 to collect more feedback and opinions from the majority in favor of it, and whether it should be reverted to 17 for season six. This process will be complete prior to the next season, and will be included in our seasonal poll as its own section once again. While we know this is not the answer some are wanting, we feel it is important that both sides are able to engage with us regarding their thoughts and opinions on this before we make this a permanent change.

To piggyback off of our roster discussions, we are lifting the total season mercenary limit rule to fall into line with other leagues, however the per match limit will remain. This change is made so those who are ever worried about going over this limit can rest a little easier, and we feel the rule is mostly voided anyway.

There are also changes to the way we are handling captaincy issues going into this season, with these changes focusing on forfeits and failure to schedule matches, two areas we currently believe are a problem. To view these infractions, please refer to our Infractions page, they are now under “Captaincy Infractions”

With the goal of trying to reach new players, we are working hard at making changes that the community can get behind, but for these changes to be things that YOU want to see, we need to hear from you. Whether it’s taking some time to quickly fill out our seasonal polls, using our #feedback channel in Discord, or even discussing with your team.

We feel there is the misconception within our community that we engage in conversations with users purely because we don’t want to take action and make necessary changes, but this has simply never been the case. By opening discussions with members of our community we are trying to ascertain what it is that you want to see changed, why you want it changed and who it affects. To circle back to the discussion on the size of our community, it is hard when only a small percentage of players voice their opinions on a matter and it typically leaves us with little to work on, but we also have to figure out if the feedback we are given is both actionable, and feasible. Sadly we do not have the security of player or team numbers that a format like 6v6 does, meaning we have to be vigilant regarding the changes we do make, as both too much and too little action are just as bad as each other.

While there is a lot of information to be dissected there, we believe it is better everything be conveyed in this way as to not leave anything out, and let you know where we stand on everything.

Also, some important information for Highlander in Asia! Signups will close Friday the 14th at 10PM GMT+8, giving anymore perspective teams time to signup. The season will then start on Sunday the 16th. If you have any questions, please feel free to ask us in #admin-support in our Discord.